Future of E-Commerce

E-commerce v Retail: 

For all its enduring hype — physical versus digital, offline versus on — the old war is over. In fact, it’s always been a lie. Choice, not location, is commerce’s greatest opportunity and its most-looming threat.

In defense of retail’s “apocalypse,” brick-and-mortar losses are mounting; the four-year bankruptcy count now sits at 57 once-landmark chains. Manufacturing market share and in-store sales for consumer packaged goods are flat or declining. Born-online “microbrands” have devoured the lion’s share of growth. And ecommerce’s gains continue to trounce retail as a whole.

Here’s the uncomfortable twist: brick-and-mortar still dominates online sales by over $20 trillion. And the gap will widen. After a quarter century, ecommerce’s spread is slowing, 80% of 2018’s gains belonged to Amazon, and (in the U.S.) the top five online retailers own 64.7% of sales:

The brands that are winning,” says Fab Dolan, Head of Marketing at Google Canada, “are the ones that understand and own the fundamental interplay between experiential and transactional. If we were to believe that retail is dead, then we should be spending all of our money doing online ads and guiding people to our website. And yet, what we’re seeing time and time again is that building anticipation and an appreciation for the magic of our products happens in the real world even though most people buy online or through call centers.

“Will retail look fundamentally different and maybe unrecognizable in ten years? Yeah. But it’ll always depend on how you navigate the interplay between offline and online worlds, how you — the brand — interlock customers and products.”

The future belongs neither to legacy giants nor pure-play ecommerce. Instead, it belongs to direct-to-consumer (DTC) models, often referred to as digitally native vertical brands (DNVB). Just don’t let the name fool you.

Read more:https://www.shopify.com/enterprise/the-future-of-ecommerce

Gamers Are Showing Society How Blockchain’s Going Mainstream

As a rule, adaptation doesn’t occur until its reality is obvious.

And usually, the last barrier to fall is the intimidation it’s fomented in some form or another.

It’s now inevitable that the blockchain is going to be a major force for the rest of this century, and the sooner we as a society become acclimated to it, the better.

Right.

Fortunately, there’s an army out there who’s up to the task, and they’re doing it in the name of fun:

Video online gaming is only around 20 years old, and it’s grown into a $138billion industry with no ceiling in sight.

In America alone, the latest available statistics show an impressive 64% of the population plays video games of some sort. The average male gamer is currently 33 years old, and the average female is 37.

Clearly, this is a huge sampling of society, enough to infer that when the spark of change is lit, it’ll ignite far and wide.

For the greater good, an exciting development occurred when video games and their players began monetizing themselves within the action.

Back when battleground games like Diablo and pastoral games like Second Life were all the rage, players created a secondary market for their virtual goods — eg- advanced weapons earned as a bonus — where they would sell them to other gamers for hard currency.

This practice made headlines when a Second Life player actually became a real-life millionaire by buying and selling the game’s virtual properties.

However, these transactions had glitches such as …

  • Having to rely on the game’s developers to effect the exchange of value, which wasn’t always a high priority for the developer,
  • The virtual exchange needing a separate exchange in the real world, where
  • There was often no way of knowing if both sides would honor the exchange, increasing the risk of loss for one player or the other, or sometimes both.

Blockchain can now solve those issues when it’s the medium of exchange, because its transactions are:

  • transparent,
  • secure, and
  • decentralized.

Gamers thus jumped all over this technology, which meant that at long last, the blockchain was taking center stage without being linked to Bitcoin:

Here’s an example of a pastoral game that’s incorporated the blockchain into its simulated life environment.

It’s called MegaCryptoPolis, and it utilizes Ethereum‘s popular ERC721 token for transactions:

Secondary markets are already forming for fun and profit, and some are simply using the game to orient themselves for what they clearly see is the future of documentation and exchange in the real world.

Of course, due in part to the bulk of data generated by gamers and their activities, blockchain has already established a beachhead on terra firma.

Swarm is an innovative application that brings more crowdsourcing options and investment opportunities to the mainstream in a more efficient and accountable way.

Its objective is based on the belief that you shouldn’t have to be a kajillionaire to invest in higher-end commodities like the sizzling sector of art:

Back in 1997, singer David Bowie went to Wall Street and raised $55million in bonds based on the future revenues of his catalog. It was an institutional, big-money play.

Better Life Franchise 728x90

Now, thanks to the blockchain, Globaltalent has introduced a variation on the theme for the sporting world:

A number of countries — and even banks — have experimented with the blockchain in relation to digital tokens and transactions. Now, one has decided to go all-in on blockchain technology itself.

Malta is promoting itself as Blockchain Island:

It must be strongly noted, though, that blockchain technology is still very much a work in progress.

Scalability is the main issue, and one technique being researched is sharding. That’s a method of segmentation that allows smaller bits of data to be transmitted more expeditiously.

Private blockchains are another alternative, and they’re growing in number. One of the more advanced is Exonum:

What is it that makes gamers the ultimate beta testers for society’s future?

Basically, they’re a proactive hive of community activity.

  • They’re quick to share tactics and strategies to exchange goods and services so that their mutual gaming experience is more enjoyable,
  • They understand and embrace tokenization, and
  • They’re well ahead of the curve in living more of their lives online.

The early adapters who become accustomed to the blockchain’s ways will be the authority figures to whom others will ultimately turn for advice and suggestions.

As the technology continues to refine and grow — of this, there is absolutely no doubt — their status will constantly gain in value, and not just that of the super-geeks, either. Extended groups and communities will seek out those who can simply explain from experience what to do and how to cope with the blockchain.

This will present an ideal opportunity for e-commerce entrepreneurs to expand their reach, because they’ll be a logical reference choice by definition.

So, pay close attention to what the gamers are doing and appreciate them for driving the future in your direction.

Better Life Franchise 728x90

Kjell Sherman, Manager – The Norra Ljusen Trust

Norra Ljusen — pronounced norra YOU-sun — is Swedish for Northern Lights.  My name, Kjell, is pronounced shell to English speakers.

You can view a short video about how I entered the exciting world of online entrepreneurship on the home page of our Better Life Focus site. It’s dedicated to motivated marketers and provides trending Dot Com news, information, and entertainment for motivated entrepreneurs who commit to take action in their quest to reclaim their time by becoming and remaining financially independent via e-commerce.

If you’re committed to online success, we’d like to welcome you to the Dot Com lifestyle!

Consumer Value: Know What Your Customers Really Want

Learning what consumers truly value is a real challenge for every company. As the competition in the market gets tougher, the standards of consumers also get higher. 

Consumer value can be seen from the perspective of the customer and the business. From the customer perspective, this refers to the value of a product or a service that the customer is willing to pay for what they get in return, regardless of the price. From a business perspective, consumer value refers to the consumer’s worth to the company if that person makes a purchase higher than the cost of making the product. 

Understanding the “elements of value” can help companies to address what consumers of modern society want. 

The Elements of Value

What are the “elements of value”?

To better understand why consumers buy and what they really want, researchers from Bain & Company developed two different Value Pyramids – one for the business (B2B) and one for consumers (B2C). 

Let’s focus on the B2C (Business-to-Consumer) Value Pyramid. This type of Value Pyramid identifies the 30 Elements of Value for consumers and is grouped into four categories: functional, emotional, life-changing and social-impact elements. 

  • Functional elements – at the base of the pyramid are the elements that demonstrate what a product can do for the consumer. The functional level consists of 14 elements which include saves time’, ‘makes money’, ‘simplifies’, ‘reduces risks’, ‘efforts’, and costs as well as quality’ and ‘informs’
  • Emotional elements – the next level shows the product’s emotional effect on the consumer. On this level are 10 elements which include ‘reduces anxiety’, ‘rewards me’, ‘nostalgia’, ‘wellness, ‘fun/entertainment’ and provides access’. 
  • Life-changing elements – the third level exhibits elements on how a product or service change’s consumer’s life. The level has only five elements and these are ‘provides hope’, ‘self-actualization’, ‘motivation’, ‘heirloom’, and ‘affiliation/belonging’
  • Social-impact elements – the top level of the pyramid has one element called self-transcendence, which indicates how a product or service brings value to society.

Infographic source: Harvard Business Review

Researchers indicated that the 30 Elements of Value is an extension to Maslow’s Hierarchy of Needs. Abraham Maslow was an American psychologist who theorised that people have five categories of needs. From the bottom of the pyramid to the top, the needs are: physiological, safety, love and belonging, esteem and self-actualization. According to Maslow, we can only achieve self-actualization once we meet the needs at the lower level of the pyramid. 

Resembling Maslow’s Hierarchy of Needs, The Value of Pyramid also requires meeting at least some elements at the lower level in order for a company to be successful in delivering the elements on the top level. As explained by Jamie Cleghorn, one of the co-authors of the research, “The elements of value at the base are the more common objective criteria we’re all familiar with.  It is the higher-level, subjective elements that companies often fail to pay enough attention to.”

The Elements of Value is critical for the company’s business performance and customer satisfaction. When Bain & Company and Research Now (an online sampling company) conducted a survey for over 10,000 U.S. consumers about their perceptions of roughly 50 U.S.-based companies, they found that companies that got a high score on four or more value elements had more loyal customers and better revenue growth than companies with just one high score. 

Photo by Clay Banks on Unsplash

Researchers identified the top five elements that consumers value from 10 industries. Here, we pick three industries as a sample:

  • Apparel retail:
  1. Quality
  2. Variety
  3. Avoids hassles
  4. Design/aesthetics
  5. Saves time
  • Consumer Banking:
  1. Quality
  2. Provides access
  3. Heirloom
  4. Avoids hassles
  5. Reduces anxiety
  • Smartphones:
  1. Quality
  2. Reduces effort
  3. Variety
  4. Organizes
  5. Connects

As you can observe, quality is the most important element for consumers. Researchers stated that after quality, the next critical elements depend on the type of industry.

What Can Your Company Do?

To apply the elements of value to your business, here are some smart actions to take:

  • Improve on the elements that form your company’s core value to help you gain competitive advantage and address your customers’ needs better.
  • Thoughtfully add elements to expand your value proposition without overhauling your product or services.
  • Identify which elements are the most important for your industry and how you can build up those relative to your competitors.
  • Understand your customers’ priorities, frustrations, and reasons why they find a service or product inconvenient. 
  • Use elements to boost or open a new company offering. Once you have identified which elements boost your product’s value, prioritise and focus on the elements you have chosen. 

Photo by Felix on rawpixel.com

The elements can help managers creatively add value to their brands, products, and services and thereby gain an edge with consumers—the true arbiters of value.  — Jesús Gil Hernández

To increase customer experience and satisfaction, marketers should focus on creating consumer value. This can lead to the improvement of customer loyalty, price, and market share as well as reduction of errors and efficient products/services. 

At Life Intelligence Group, we use advanced strategies to help your business grow, and one of these is using Agile methodology to boost your consumer value. Interested to learn more? Visit us today at: https://www.lifeintelligencegroup.com/